After watching the series 'The Last of Us,' we started playing the game: plot comparison, stealth mechanics, 4K HDR graphics, and animation secrets. What's wrong with the environment? We discuss pros, cons, and share our experience from the first 5 hours of gameplay. Join the discussion!
How to eliminate unnecessary rebuilds in dev servers and SSGs for insignificant file changes. A practical guide to implementing a smart file watcher in Node.js using SHA-256 hashing to boost performance
Learn to set up a local development server with automatic page reloading in NodeJS. Integrate chokidar, debounce logic, site generation, and Event Stream for instant updates. Code examples included.
Personal journey of creating an SSG (Static Site Generator) using Eta, TSX, Marked, and Highlight.js. Covers localization, image optimization, SEO, social media integration. Practical tips for hosting setup and Lighthouse testing
Discover how my 2D game scaling system automates multi-resolution asset generation (360×800 base), ensures pixel-perfect UI on 4K screens, and syncs Figma designs with code. No layout jumps, no manual resizing
Share my personal experience in building an Obsidian synchronization system between iOS and Windows. From challenges with markdown files to selecting cloud services — how I transitioned from Notion to Obsidian for more effective note management.
Learn how to configure LLVM to compile C code into lightweight and efficient WebAssembly modules. Tips for size optimization and calling JavaScript functions from C.
Explore '13', a fast-paced multiplayer top-down shooter game from Elias Ku, designed for the JS13K competition. Discover how peer-to-peer gameplay and bullet-hell mechanics create an immersive gaming experience in under 13KB.